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Assassins creed syndicate
Assassins creed syndicate













"Gathering as much information as possible is definitively the first step when tackling such a huge task," he says. Spurred on by the thought of recreating such an interesting epoch, Dumont and his team set about dissecting and meticulously reconstructing the past. Populations soared, radical ideas like Darwin's Theory of E volution began to take hold, and innovations like a sewage system, underground railways, and the establishment of the Metropolitan Police created city life as we understand it today. During the 19th century, the capital of the British Empire became the world's largest city. London in the year 1886 was the focal point of the era's cultural advancement and social change. "A Victorian London setting was really pulling us in, because the era offered a lot of new gameplay possibilities due to the rapid industrialization." "World design in my opinion, is giving an immersive playground to promote exploration, discovery and player-driven narrative" "The final choice boils down to what most excites all the people involved from a gameplay and location point of view, while allowing a good continuation to the Meta-storyline," says Jonathan Dumont, Assassin Creed Syndicate's world director.

assassins creed syndicate

Is there a grand narrative that needs to be taken into account, or is it as cut and dried as simply asking, "Where haven't we been yet?" Choosing an era So, as the next installment in Ubisoft's ever-bankable series, Assassin's Creed: Syndicate, prepares to swap the chaos and upheaval of the French Revolution era for the thick smog of Victorian London, I couldn't help but wonder how the studio decides where to take players next.

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That's a testament to the work that goes into building the rich historical sandboxes that play host to the franchise's signature gameplay.















Assassins creed syndicate